30.5.07
The Next Web Conference
iChat Video interview with 5 Internet Influentials who answer 5 basic questions in almost 20 minutes. Tim O’Reilly from O’Reilly Media, Steve Rubel from Edelman and Micropersuasion.com, Matt Mullenweg the founder of WordPress, Marten Mickos the CEO of MySQL and Jay Adelson, CEO and co-founder of Digg.com all give their opinion and share their insights on what the Next Web will look like >>>
25.5.07
20.5.07
iGuzzini Light Campus
an interesting example of eLearning and great applications in the museum field >>>
E-Communications household survey
April 2007 - E-Communications household survey: The results of a special Eurobarometer survey conducted by TNS Opinion & Social between 17 November 2006 and 19 December 2006 to measure the attitude of European households and individuals towards fixed and mobile telephony, Internet access, TV broadcast services, bundled offers, 112 emergency call number, telephone directories, privacy and security. The survey covers the 27 EU Member States together with Candidate countries (Croatia and Turkey) and the Turkish Cypriot Community, with an average of 1.000 households interviewed per country. It follows on from the previous Eurobarometer survey that was conducted between December 2005 and January 2006 >>>
Kids' Chores Turn Wired
Children aged 8 to 14 are adding Internet duties to their list of chores.
According to "Surfin' on Mom's Turf: Cyber Chillin' With 8-14 Year-Olds," a report released by Stars for Kidz, 14 percent of kids have helped parents prepare their income tax return online >>>
According to "Surfin' on Mom's Turf: Cyber Chillin' With 8-14 Year-Olds," a report released by Stars for Kidz, 14 percent of kids have helped parents prepare their income tax return online >>>
alcuni link in tema di web 2.0
(in riferimento al seminario di Palermo)
per cominciare:
www.duespaghi.it
www.grouprecipes.com
poi, tra i tanti:
per cominciare:
www.duespaghi.it
www.grouprecipes.com
poi, tra i tanti:
- blogs: www.blogspot.com / www.technorati.com
- wiki: www.wikipedia.org / www.learningwiki.com
- social networks: www.intronetworks.com / www.meetup.com / www.orkut.com / www.linkedin.com
- cscw: docs.google.com
- search engines: answers.yahoo.com / www.alexa.com
- social tagging & sharing: del.icio.us / www.flickr.com / www.slideshare.net / www.youtube.com / www.stickam.com
- podcasting: www.apple.com/it/itunes / www.talkshoe.com
- 3D social environments: secondlife.com
- IM: get.live.com / www.myspace.com / www.skype.com
15.5.07
great SEO!
13.5.07
"Le nuove tecnologie: una risorsa educativa"
intervengo, venerdì 18 maggio 2007, a Perugia, a questo convegno >>>
11.5.07
Diffusion Simulation Game
The Diffusion Simulation Game was created in the Department of Instructional Systems Technology at Indiana University Bloomington >>>
Etichette:
diffusion theories,
eLearning,
knowledge society
2007 Open Source Think Tank
Olliance Group and DLA Piper are pleased to announce the release of the Open Source Think Tank 2007 Executive Summary Report summarizing the 2 ½-day executive summit held in March 2007 with participation from more than 100 open source leaders from six continents around the world. The 14-page Executive Summary Report provides insights into the latest trends in commercial open source derived from more than 35 CEOs, 16 CIOs/CTOs of Global 2000 organizations, and leading attorneys and venture capitalists who participated in the conference >>>
9.5.07
A Typology of Information and Communication Technology Users
Half of all American adults are only occasional users of modern information gadgetry, while 8% are avid participants in all that digital life has to offer >>>
6.5.07
comScore Finds that “Second Life” Has a Rapidly Growing and Global Base of Active Residents
London, UK, 4 May 2007 – comScore, a leader in measuring the digital world, today released a comprehensive worldwide analysis of the active users of Second Life, the 3-D virtual world that is entirely built and owned by its “residents.” The study revealed that approximately 1.3 million people ran the official software and logged-in to Second Life in March 2007. This represents an increase of 46 percent in the number of active residents from January 2007 >>>
3.5.07
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